LichtFeld-Studio: 3D generator — what it does and what you need to run it

LichtFeld-Studio is an open source 3D generator built around the 3D Gaussian Splatting method. Developer janusch describes it as a single native application for training, viewing, editing, automating, and exporting scenes. The tool targets those working with scene reconstruction from images who want to manage the process in one window rather than assembling a chain of separate utilities.
What it does
As described by the author, the application covers the entire scene workflow:
- training scenes using the 3D Gaussian Splatting method;
- viewing results in an interactive mode;
- editing scenes;
- automating repetitive actions;
- exporting to PLY, SOG, SPZ formats or to a standalone HTML viewer.
The code is written in C++. The repository description mentions the modern C++23 standard and CUDA 12.8+ — the developer's statement about what underpins native training and rendering performance.
What you need to run it
The platform, as described by the author, is CUDA-based, meaning NVIDIA hardware with CUDA support is required. The authors do not specify exact VRAM or driver version requirements.
The code is open source under the GPL-3.0 license. The repository is available at github.com/MrNeRF/LichtFeld-Studio, and the project website is lichtfeld.io. The latest release at the time of preparing this fact sheet is v0.5.3.
Who it suits
The tool is designed for users with NVIDIA GPUs who need a native workflow for 3D Gaussian Splatting, from training to export. The open GPL-3.0 license allows studying the code and adapting it to your needs, but imposes obligations when distributing modified versions.
For those without CUDA-compatible hardware, the tool, judging by the description, will not be suitable. It is also worth noting that the project is developed by a single developer: the latest code change dates to September 2026, and the repository was created in July 2023.
LichtFeld-Studio fills a relatively narrow but in-demand niche — working with Gaussian Splatting scenes in a native application. Choosing this tool makes sense if you already have suitable NVIDIA hardware and are willing to work with open source code under GPL-3.0.
Fact sheet
| Code license | GPL-3.0 source |
|---|---|
| Platform | CUDA per the author’s description source |
| Export formats | ply per the author’s description source |
| Language | C++ source |
| Last code change | 2026-09-05 source |
| Repository created | 2023-07-30 source |
| Latest release | v0.5.3 source |
|---|---|
| Release date | 2026-06-24 source |
| GitHub stars | 3660 source |
| Forks | 442 source |
Values are collected automatically from official sources and were checked on 2026-09-05. Each one links to its source, and values taken from the developer’s pages also carry a verbatim quote — hover over the note. Pricing and versions are shown as of the check date and change most often; verify on the vendor’s site before buying.



