CPU3DAI tools for 3D, video and audio
Which AI generators will actually run on your GPU

We install and run the generators ourselves — from 3D models and video to sound effects. We write down how much VRAM each needs, what runs on CUDA and what works on Apple MPS and AMD ROCm, which is open source and which is a cloud subscription.

We read visitors’ search queries and write about them — ask right here.

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prompt → resultdrag the slider ↔
A photo of a chair — the generator’s input
The same chair as a 3D mesh — an illustration of the result
$ img2mesh chair.jpg --pbr Hunyuan3D 2.1 · from 10 GB
“a clay teapot
with a faceted lid,
low-poly”
A 3D model of a teapot — an illustration of the result
TripoSR · from 6 GB
A still frame with a paper boat — the input
The same boat in motion — an illustration of the result
$ i2v boat.jpg --frames 120 LTX-Video · from 1 GB
“rain on a tin roof,
distant thunder”
MOSS-SoundEffect · from 8 GB
← input result →

The illustrations are AI-generated — examples of what the catalogued tools do, not their live output. Memory thresholds come from the fact sheets.

What runs locally

The whole tool database →

Pick a type, a chip — CUDA, Apple MPS or AMD ROCm — and a VRAM ceiling. What remains are the models that actually start. Requirements are as described by the authors, with a source and check date for every value.

ToolTypeRunsVRAMBackendsFormats
LTX-Videoimage-to-videoVideoopen sourcefrom 1 GB *Apple MPS
ChatTTStext-to-audioAudioopen sourcefrom 4 GB *
Zero123++3Dopen sourcefrom 5 GB *
Stable Fast 3Dimage-to-3d3Dopen sourcefrom 6 GB *CUDAApple MPSglb
threestudio3Dopen sourcefrom 6 GB *CUDAobj
TripoSRimage-to-3d3Dopen sourcefrom 6 GB *CUDA
MMAudioAudioopen sourcefrom 6 GB *CUDA
FramePackVideoopen sourcefrom 6 GB *CUDA

Showing the most accessible by VRAM threshold. Cloud services need no VRAM — they need a subscription: they are in their own list.

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The whole feed →
on click · nothing loads in advance

From points to a model

This is how every 3D generator works: first a point cloud, then a surface, then materials. Click and we show it step by step. The page stays light when opened: the frames load only when you ask.

01Prompt or photoOne image or one line of text — the input of almost any generator.
02Point cloudThe model predicts volume: voxels, points, a latent grid.
03Mesh and texturesPolygons, UVs, PBR maps. This is where things break most often.
04Engine or printerWhat you can actually hand to Blender, Unreal or a 3D printer.

The frames load only now, not when the page opens. They are AI-generated illustrations — a real viewer will appear when our “3D from a picture” tool goes live.

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